News Bits

0AD Pipeline >>>

Moving data from one App to the next.


Skeleton Export >>>

Exporting skeleton assets to Worldforge


Typo3 >>>

Removing Typo3 installation.


WorldForge Export >>>

Exporting Male mesh using one skeleton



Welcome

Tooting my horn here... Jay-r is a well rounded 3D artist with experience in various settings. He loves generating assets from concept to completion. He is a proactive designer and detail oriented in generating 3D game assets. Currently he is finishing up Dungeons and Dragons Fourth Edition application and in the process of looking for a new gig in the game industry.

 

Armor Set - Mad Physical Sky Rendering

Created Using XSI/Max, Photoshop CS2 · Rendered With Metal Ray - 2008

Armor Set Screengrab

Created Using Maya, Photoshop CS2 · Rendered in OpenGL CG shaders - 2008

Kenworth Truck Rendering - Catalog Cover

Textured, Set Up Lighting, and Rendered in Maxwell Renderer

Interior Modeling and Lighting Exercise

Developed approximately 12-16 hrs in the span of two weeks using Maya, XSI, and Photoshop

Interior Modeling and Lighting Exercise

Developed approximately 12-16 hrs in the span of two weeks using Maya, XSI, and Photoshop

Mansion Rendering

Created Using XSI, Photoshop CS2 · Rendered in Mental Ray - 2008

Mansion Detail

Created Using XSI, Photoshop CS2 · Rendered in Mental Ray - 2008

Peterbilt Truck - Catalog Cover

Created Using Maya, Photoshop CS2 · Rendered in Mental Ray - 2006

Nave

Created Using XSI, Photoshop CS2 · Rendered in Mental Ray - 2008

Quiver Real-time Shader Authoring

Created Using XSI, Photoshop CS2 · Openg GL Cg Shader - 2008

CastleGrad

Created Using XSI, Photoshop CS2 · Rendered with YafRay - 2006

Worldforge Modular Inn

Created Using XSI, Photoshop CS2 · Rendered with Mental Ray - 2008

WorldForge Keep

Created Using XSI, Photoshop · Rendered with YafRay- 2007

 

IM

xrenmilay for hotmail

jayrkalugin for yahoo


LinkedIn

View Jay-r Kalugin's LinkedIn profileView My Profile