Tooting my horn here... Jay-r is a well rounded 3D artist with experience in various settings. He loves generating assets from concept to completion. He is a proactive designer and detail oriented in generating 3D game assets. Currently he is finishing up Dungeons and Dragons Fourth Edition application and in the process of looking for a new gig in the game industry.
Armor Set - Mad Physical Sky Rendering
Created Using XSI/Max, Photoshop CS2 · Rendered With Metal Ray - 2008
Armor Set Screengrab
Created Using Maya, Photoshop CS2 · Rendered in OpenGL CG shaders - 2008
Kenworth Truck Rendering - Catalog Cover
Textured, Set Up Lighting, and Rendered in Maxwell Renderer
Interior Modeling and Lighting Exercise
Developed approximately 12-16 hrs in the span of two weeks using Maya, XSI, and Photoshop
Interior Modeling and Lighting Exercise
Developed approximately 12-16 hrs in the span of two weeks using Maya, XSI, and Photoshop
Mansion Rendering
Created Using XSI, Photoshop CS2 · Rendered in Mental Ray - 2008
Mansion Detail
Created Using XSI, Photoshop CS2 · Rendered in Mental Ray - 2008
Peterbilt Truck - Catalog Cover
Created Using Maya, Photoshop CS2 · Rendered in Mental Ray - 2006
Nave
Created Using XSI, Photoshop CS2 · Rendered in Mental Ray - 2008
Quiver Real-time Shader Authoring
Created Using XSI, Photoshop CS2 · Openg GL Cg Shader - 2008
CastleGrad
Created Using XSI, Photoshop CS2 · Rendered with YafRay - 2006
Worldforge Modular Inn
Created Using XSI, Photoshop CS2 · Rendered with Mental Ray - 2008
WorldForge Keep
Created Using XSI, Photoshop · Rendered with YafRay- 2007