My Networks

 View LinkedIn LinkedIn

  Ohloh profile for xrenmilay

disconnect_hard_hardedges.py

Disconnects all hard edges on selected objects and freezes the opperation in Softimage 6.5.
Size needs to be upwards of 10 units. 

rivet_maker.py

Make a rivet looking item based on a selected faces. The workflow: Bevel a vert, make it as square as possible, select the newly created face and run the script.

ogre_wf_materials.py

This script is designed to run on a single file, and works on either an OGRE xml or a mesh file. It is designed to run within and Posix/Cygwin or Linux environments. The script will help make the material names consistent based on architecture of Ember Worldforge client. It also  looks for tangents. If no tangents exist it will generate them. This script requires OGRE Commandline Tools to be in your environment path.
example commands:

ogre_wf_materials.py name.mesh

The script will convert all material names correctly and generate a .material file in the same directory.

 

import_custom_XML.py

Imports a custom xml fromat that is based on OGRE 3D file format. I worked on the project for to learn about XML and importing data in to Blender. Furthermore it helped me learn about the Blender API. This script works with 3DS Max script export_custom_XML.ms

 

export_custom_XML.ms

A 3Ds Max script to write out XML file similar to OGRE3D XML file format. Uses plain bones, I have not tried it on Biped.