Jay-r Kalugin
3D Artist
Introduction
Jay-r is a creative, enthusiastic and professional 3D artist with an excellent grasp of the latest creative tools and proven problem-solving skills. He is an achievement driven, self-motivated individual who is committed whole-heartedly to creating great art work.
Core Skills
| Autodesk Maya Unlimited Adobe Premiere Pro X/HTML Literate Environment Design |
Employment History
SolutionsIQ |
Modeler/Texture Artist Currently working on the Dungeon & Dragons 4th Edition application. More info here -Textured armor assets - Modeled weapon props -Character modeling included: refactoring typology, generating high-res models for normal maps and ambient occlusion maps. -Genre: Fantasy RPG - Zbrush 3.0, Photoshop, XSI and 3DsMax TechDemo Generated world environment assets. Using XSI and Photoshop |
Wildfire Games
|
Texture Artist Real time strategy game based around Age of Kings. Textured hero's and props. Modeled game props. Quadruped Animations. |
WorldForge |
3D Generalist An open source MMORPG gathering. Conceptualized, modeled, textured and animated humanoid characters. Conceptualized, modeled, textured and created various game assets. Modified and created texture templates. Generated world environment assets. |
OpenFrag |
3D Artist |
| Kaper II Woody’s Accessories KaperII.com 2004 - 2007 |
Senior Designer Automotive manufacturing company. Conceptualized, designed and executed all collateral material. Interfaced directly with marketing, sales, and engineering staff to bring projects to fruition. Generated packaging, catalogs, point of purchase displays and trade show materials. Solidified the corporate identity. Generated corporate instructional videos that included; shooting, editing, motion graphics and audio. |
| SprockeHeads SprocketHeads.com 1999 – 2000 |
Motion Designer Alaska's premier film boutique. Generated motion graphics using vector and bitmap images. Video editing. Web and graphic design. |
